Over the last year I have dabbled a bit in Unity and other 3D gaming software. I've always wanted to go a bit further and learn how to create my own 3D objects, add interaction and also get a bit of a refresh for my programming skills to build up a finished game. So I… Continue reading Learn to Code by Making Games – Unity & 3D Gaming
There is so much content, courses, networks and more out there but how do we find the time to consume it inbetween work, gym and family. The key is consumable chunks, we want quick easy to take in bites of information. We want it presented to us in an engaging format, we need it to… Continue reading Consumable engaging bites of information
Managed to do week 2, again I wish I had more time to play with it, but as I'm catching up, I guess I can do my exploring/ touches in the last week. Updated with the steps/code for this week. In terms of good controls for a game, a think it depends on a number… Continue reading Adobe Generation: Game Design Week 2
Today I completed the first creative challenge, which is week one all done! I was shocked that I was able to draw cupid & the background. However the hearts need work, for the next challenge I will look at getting the graphics completed.
Today I started the first week's content of the Adobe Generation course 'Game Design', started the course late so a lot of catching up to do, to make it to the last week before the course finishes. My first impressions of the VLE were that it was very easy to follow and condensed, I liked… Continue reading Adobe Generation Course: Game Design (Week 1)
I recently signed up for a MOOC called ‘Bring Your Own Device For Learning (BYOD4L)’ which I came across from the MELSIG (Media- Enhanced Learning Special Interest Group). The Mooc is completely open, everything is accessible publically- you do not have to sign in to view content. The MOOC went live over a period of 5 days, the handy thing being… Continue reading My recent experience with Open Education…